🎮 Reinforcement Learning

Train agents to master games, control robots, and optimize decisions through reward-driven learning

Level

Advanced

Duration

3 Weeks

Hands-On Labs

14

Format

Self-paced

What You'll Learn

Explore the foundations and frontiers of reinforcement learning. From Q-learning to deep RL to RLHF, this course equips you to train agents that learn optimal behavior from interaction with their environment.

Course Modules

🎲 Week 1: RL Fundamentals
  • Markov Decision Processes (MDPs)
  • Value functions and Bellman equations
  • Dynamic programming (policy/value iteration)
  • Q-learning and SARSA
  • Exploration-exploitation tradeoff
  • Lab 1: Implement Q-learning on FrozenLake
  • Lab 2: Value iteration for GridWorld
  • Lab 3: SARSA vs Q-learning comparison
  • Lab 4: Epsilon-greedy exploration strategies
🧠 Week 2: Deep Reinforcement Learning
  • Deep Q-Networks (DQN) and extensions
  • Policy gradient methods (REINFORCE)
  • Actor-Critic and Advantage functions
  • PPO (Proximal Policy Optimization)
  • Gymnasium environments
  • Lab 5: DQN for CartPole
  • Lab 6: DQN for Atari game
  • Lab 7: PPO with Stable Baselines3
  • Lab 8: A3C for continuous control
  • Lab 9: Custom Gymnasium environment
🤖 Week 3: Advanced RL & RLHF
  • SAC and TD3 for continuous action spaces
  • Model-based RL (Dreamer, MuZero)
  • Multi-agent RL frameworks
  • Reward modeling and RLHF for LLMs
  • Sim-to-real transfer for robotics
  • Lab 10: SAC for robotic control (MuJoCo)
  • Lab 11: Multi-agent competitive game
  • Lab 12: Reward model training for RLHF
  • Lab 13: Fine-tune LLM with PPO (TRL)
  • Lab 14 (Capstone): Train agent to solve complex environment

Prerequisites

Who Should Take This?

Tools & Tech Stack

Ready to Start?

Train agents that learn, adapt, and master their environment — from games to robots to language models.

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